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	<title>Jemgine</title>
	<link>http://jemgine.omnisu.com</link>
	<description></description>
	<lastBuildDate>Tue, 07 Sep 2010 02:26:00 +0000</lastBuildDate>
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		<title>Horribly broken.</title>
		<description><![CDATA[How come, when I upload a horribly broken change set, people leave messages for me on unrelated blogs instead of just submitting an issue through codeplex? Anyway, I seem to have fixed it. 
Now check this out.

]]></description>
		<link>http://jemgine.omnisu.com/?p=424</link>
			</item>
	<item>
		<title>Texture Cache</title>
		<description><![CDATA[The Jemgine Map Editor can now cache built textures. This greatly reduces the time it takes to open a map, since textures don't need to be built every single time. It's experimental still, so it has to be explicitly turned on in the config. The time it took to open a map with lots of [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=422</link>
			</item>
	<item>
		<title>This blog is my portfolio.</title>
		<description><![CDATA[It is. That's why (most of) my projects are over there in the sidebar. I just added some more. Jemgine and Jemgine.Hex just link through to their codeplex pages, though. The two articles I've written in the last year are also over there now.
Oh, and that Color Picker turned out to be real easy to [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=419</link>
			</item>
	<item>
		<title>Color Picker</title>
		<description><![CDATA[Today I wrote a color picker. It uses the fairly common hue wheel with interior shade triangle style. I could yank it out of my stuff so it stands on it's own, except it would still require XNA. The actual ring and triangle are drawn by a pixel shader. Shame that so much of the [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=400</link>
			</item>
	<item>
		<title>XNA 4.0 and Winforms</title>
		<description><![CDATA[The sample on the creator's club website almost compiles with XNA 4.0. All that's broken is the Graphics Device's presentation parameters, and these are pretty simple to fix. So it was a pretty simple port. Took about three minutes to get it to compile, and another ten or so to make it work. Turns out [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=398</link>
			</item>
	<item>
		<title>Feathered Splats (2)</title>
		<description><![CDATA[Before I just threw a screenshot on here without any explanation. First I start with the individual splats. Please excuse the horrible graphics, I painted them in a hurry just to test the method out.

So there's two splats. Notice that the edges are transparent. In the Jemgine map editor, I can create these splats, and [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=394</link>
			</item>
	<item>
		<title>Feathered Splats</title>
		<description><![CDATA[This is basically how Braid's levels are put together. For ten minutes of scribbling, it sure looks good.

]]></description>
		<link>http://jemgine.omnisu.com/?p=392</link>
			</item>
	<item>
		<title>Node Scripting in the Jemgine map editor</title>
		<description><![CDATA[This is what I've been up to for the last few days. I was trying to write this article about a node-based scripting system, and I needed screenshots of my node-based scripting system, and I realized that mine was ugly. Not only ugly, but obtuse. I thought all I needed was to position the labels [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=388</link>
			</item>
	<item>
		<title>Ludum Dare</title>
		<description><![CDATA[So a Ludum Dare just ended. For some, Ludum Dare is a great time to bash out some crappy game. Some of us, though, through participating in several, have found that we really aren't cut out for that sort of thing. So instead, we use it as an excuse to get something else done. During [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=384</link>
			</item>
	<item>
		<title>Antioch Updates</title>
		<description><![CDATA[Spam bots are getting past the captcha. Stop that.
I don't think I posted this one here.

I've got conversations working in the game now. So who knows, maybe soon I can actually build something to PLAY. Maybe not so soon, since I am currently distracted. As always, the project is hosted on CodePlex. You know. Over [...]]]></description>
		<link>http://jemgine.omnisu.com/?p=382</link>
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