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Monthly Archives | June 2010


Jemgine is now on codeplex at

“Sparse Components”

There was an interesting discussion on the sweng-gamedev mailing list recently about ‘sparse components’. It branched into the topic of software architecture and design. In between the bickering and the hate for object-oriented programming and C++, there was some real useful information. As with anything, it takes time to wade through the crap to get the gems, but I’ve already done that. Sparse Components aren’t a new idea. The term isn’t terribly accurate, either. What […]

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