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Monthly Archives | January 2012

Been a while

So it’s been a while since I wrote anything here. I wrote a whole series of articles about a scripting language I probably won’t use for anything over on gamedev.net. See it over there http://www.gamedev.net/blog/342-jemgine/. I don’t know what’s going to happen to Gnomes. I released a ‘build demo’ of it, but nobody liked it or cared. I had been working on a single player AI demo, but it’s buggy as all fuck. And my […]

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