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Monthly Archives | February 2012

2-27

I reskinned this blog to match the logo I made yesterday. It’s replacing this thing. It’s an improvement, right?

World generation

I’ve been working on this world generation for a procedural Metroidvania. Unlike a roguelike, which by comparison is relatively simple, a metroidvania world generator has to take into account powerups that allow the player to reach new places. That understandably complicates things. The best attempt at this I’ve found on the internet thus far belongs to this guy. I followed the same path as him, and I discovered that he had made one crucial mistake. […]

Testing flash embedding

Just testing some flash embedding. Ignore the generic platformer. Or.. don’t. Platformer Alternative content

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