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Monthly Archives | October 2012

‘Gem’, the new Jemgine

I’ve kind of re-begun the Jemgine project. You know the one. The one this blog is named after. This time, though, it won’t be such a mess of unconnected crap… maybe. I’ve taken the basic structure of Jemgine and refined it, and begun rebuilding. There are a few things I want to see happen here. 1) Combine the bits I like about trains on hexes and the heightmapped hex grid and all the generated castlevania […]

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