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World Generator

I’m releasing some SOURCE CODE for my metroidvania world generator thing. LOOK HERE IS THE SOURCE CODE Flashpunk Demo Alternative content

Gum FlashPunk Demo

Hey look, this post has been updated with source. SOURCE CODE Flashpunk Demo Alternative content

Gum

One of these (incredibly simple demos) is using Flashpunk, the other is using Pixelizer. Okay, so, it’s just a button ( I actually intended to duplicate the functionality in Pixelizer’s equally simple GUI example as closely as possible ) but the important thing is that it’s apparently identical. Flashpunk Demo Alternative content Pixelizer Demo Alternative content

How does SteelGolem manage to write everyday?

When he basically does nothing? Well, I basically did nothing, except improve the map somewhat (no demo here yet). It has panning controls and hilites the current room. I’m also displaying the whole thing, though in the final game that certainly won’t be the case. In semi-related things, I’m using Flashpunk. It looks like Flashpunk 2.0 will never happen, which is something of a shame, but my personal copy of Flashpunk continues to improve. I’m […]

Pathfinding

Not too much to show here. Except for pathfinding. Platformer Alternative content

Generating a single area

Press C to create the ‘starting area’. Platformer Alternative content

2-27

I reskinned this blog to match the logo I made yesterday. It’s replacing this thing. It’s an improvement, right?

World generation

I’ve been working on this world generation for a procedural Metroidvania. Unlike a roguelike, which by comparison is relatively simple, a metroidvania world generator has to take into account powerups that allow the player to reach new places. That understandably complicates things. The best attempt at this I’ve found on the internet thus far belongs to this guy. I followed the same path as him, and I discovered that he had made one crucial mistake. […]

Testing flash embedding

Just testing some flash embedding. Ignore the generic platformer. Or.. don’t. Platformer Alternative content

Been a while

So it’s been a while since I wrote anything here. I wrote a whole series of articles about a scripting language I probably won’t use for anything over on gamedev.net. See it over there http://www.gamedev.net/blog/342-jemgine/. I don’t know what’s going to happen to Gnomes. I released a ‘build demo’ of it, but nobody liked it or cared. I had been working on a single player AI demo, but it’s buggy as all fuck. And my […]

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